Convert your 3D model to any supported format instantly
Convert your 3D model to any supported format instantly
Drag and drop files here
or click to convert
What is this tool
Open a model in the browser, inspect materials and scale, then export to common formats (GLB/GLTF/OBJ/STL/DAE/USDZ/FBX/PLY). Great for quick checks and simple conversions.
Quick workflow
- Drop in your model (and any separate texture files).
- Check materials, scale, and shading in the viewer.
- Export the target format, then do a quick import test in your DCC/engine.
Which format should I pick?
- GLB: best all-around; single file; usually keeps materials and textures together.
- OBJ: good for simple static meshes; often exports as multiple files (OBJ + MTL + textures).
- STL: geometry only; common for 3D-printing workflows.
- USDZ: commonly used for AR/iOS pipelines.
Tip: If you want the export to match what you see in the viewer, start with GLB.
Tutorial
Watch a quick YouTube walkthrough for this tool.
Frequently Asked Questions
Common export questions and quick fixes.
My model is gray / missing textures - how do I fix it?
If the model uses external textures (common with OBJ), upload the image files too. Keep filenames unchanged so they link automatically.
Why is the scale different after export?
Different apps interpret units differently. Convert the format here, then set the final scale in your destination tool (or standardize units in your pipeline).
Does it keep UVs and smoothing?
UVs are preserved. Smoothing/vertex normals can vary by format and importer, so always sanity-check shading after export.
What about rigs and animations?
This tool is aimed at static meshes. For animation, prefer GLTF/GLB and validate in your target app-complex rigs may not translate 1:1 across formats.
Are my files uploaded to a server?
No. Everything runs locally in your browser-files aren't uploaded.
