Terrain Generator

Pick an area (max 6×6 km), then generate a lightweight terrain mesh + exports - fully client-side.
Width (km)
Height (km)
Center lat
Center lon
Mapbox access token
Imagery zoom
Elevation zoom
Mesh density
Mesh format
Texture
Heightmap

Tutorial

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Frequently Asked Questions

Quick answers about the Terrain Generator and exports.

Why is there a 6×6 km limit?
It keeps downloads fast and avoids heavy tile requests. We can increase this later once caching and batching are tuned.
Which heightmap format should I use?
16-bit PNG is convenient for most DCC tools. .r16 is great for Unreal Engine landscape imports.
Can I use my own imagery source later?
Yes - this tool is structured so additional tile sources can be added as dropdown options without changing exports.