Generate realistic trees with full PBR and wind animation

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Tutorial

Watch a quick YouTube walkthrough for this tool.

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Frequently Asked Questions

Tree presets, performance, and exports.

What formats can I export?
Currently GLB (glTF) and OBJ. GLB is recommended for most engines because it keeps mesh, materials, and textures together in one file.
Are the trees fully rigged?
Yes. The trunks and branches are skinned to a simple rig so the built-in wind animation works out of the box. You can also reuse the rig in your own DCC or engine if you prefer custom animation.
Can I change the PBR textures?
Yes. The generator uses standard PBR maps for trunk and foliage. You can swap textures in your engine or in a texturing app (Substance, Quixel, etc.) as long as you keep the same UV layout.
Is everything running locally in the browser?
Yes. Geometry generation, rigging, and preview all run locally in your browser. Models are not uploaded to a server.
How heavy should I make each tree?
It depends on your target platform, but a common range is a few thousand to tens of thousands of triangles per tree. You can generate multiple densities and keep lighter versions for distant LODs.